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Post by Altron on Aug 5, 2004 19:07:00 GMT -5
Which one do you prefer? This can help me refine the battle forum style(s) that happen. If you like the chat based warfare, you could chalenge people in the battle forum.
Vote!
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Post by ZackTarisamato on Aug 5, 2004 19:20:09 GMT -5
Free flowing rules.
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Ishima
Advanced Pilot
wait, the key, it is the key... CHAOS REIGN
Posts: 137
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Post by Ishima on Aug 5, 2004 19:22:34 GMT -5
All out war and chaos!(look to the left under my avatar)
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Post by ZackTarisamato on Aug 5, 2004 19:27:26 GMT -5
Hey aren't free flowing and chaos almost the same not, to many rules, typeing fast is key is whats the difference?
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Ishima
Advanced Pilot
wait, the key, it is the key... CHAOS REIGN
Posts: 137
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Post by Ishima on Aug 5, 2004 19:31:08 GMT -5
Chaos no rules no limits (supernatural is to far nonethless) nature's limits MUST be applied though.
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Post by ZackTarisamato on Aug 6, 2004 19:38:38 GMT -5
Yeah but the only two ways they are different (besides realy small stuff ) I can think of would be grid based (chaos with grid ain't gonna happen) and teams. If that's the only major difference then wouldnt it be easier to do them both in the same subject and just say if its free for all or tag teamwhen you start one? If there are other major differences I would like to know, but I really cant think of any.
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Ishima
Advanced Pilot
wait, the key, it is the key... CHAOS REIGN
Posts: 137
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Post by Ishima on Aug 6, 2004 19:42:46 GMT -5
You are right. But team and one v one difffer in that freeflowing would be a litle hard on the mod because keeping them seperate would get ver hard very fast.
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Post by ZackTarisamato on Aug 6, 2004 19:44:48 GMT -5
Yes but it says "not too many restrictions"so they are almost the same.
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Ishima
Advanced Pilot
wait, the key, it is the key... CHAOS REIGN
Posts: 137
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Post by Ishima on Aug 6, 2004 19:48:46 GMT -5
;Damn. You are right again. Good job.
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Post by Altron on Aug 6, 2004 21:45:02 GMT -5
Freeflowing is still turn based, but not too many movement restrictions or combat restrictions. Here's a quick example: --- Ain punched the throttle on his Gundam, rocketing himself with awful speed towards the enemy. Pulling out his beam saber, he also let a volley of lance darts fly.
From here, he jumped high in the air, and took a swift slice. --- Basically you just let the mod decide the correct damage your attack does to your enemy. The enemy acts accordingly to your post, as well as the moderator's orders.
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Post by ZackTarisamato on Aug 7, 2004 18:36:31 GMT -5
Ok thanks for clearing that up for me.
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Post by Enoch on Aug 11, 2004 20:02:01 GMT -5
freeflowing is the best balanced mix of chaos and rules.
there are faults to both of them.
in chaos, its hte fastest and most arrogant typer. __________ EX:
the gundam fly over to the cgue sticks the beam rifle straight into cockpit shoots a round wins the battle cgue dodges __________
notice how the gundam pilot was a faster typer, and allhe did was type in that he flew over and shot it. the Cgue typer didnt have a chance to get away or anything. its not in any sort of order, and if oen were to edit the post that would be ludicrous.
but the rules type would only allow certain attacks and would not allow creative original moves that would only work in certain situations.
EX: _________ gundam fires 1 round at Cgue Cgue dodges to the right gundam draws knife Cgue raised machine gun gundam flys forward Cgue fires at oncoming Gundam Bullets bounce off of invulnerable gundam Gundam stabs Cgue Cgue loses 999 HP Cgue blows up _______________
the first thing you notice is that this is boring. duh, ther is no room for creativity. plus the Cgue pilot would allready know that the gundam is invulnerable becuase of his armor and would not fire directly at the gundam. one plans of action would be to hit the ground and make a smokescreen, then fly around the gundam, and hit vulnerable spots like the joints, or eyes, or hands. hey, random shooting would have been more effective in this case.
so the freeflowing wold be the best, where dialogue can be added in at anytime, usually during the opponents move, and then the two will take turns attacking, and it may not be every other turn. little actions like scanning dont take up a turn, but movement usually does, unless its peeking around a corner, etc.
because of these reason,s there is absolutelly no reason why we shoudl have a battle system that is faulted, and since the two ( chaos, rules) are polar to each other, the compromise is the best way out: the freeflowing style
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Post by Altron on Aug 12, 2004 8:48:07 GMT -5
Amen to that. Anyway, just read the other thread I posted about how to get better at freeflow battling.
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Post by Enoch on Aug 12, 2004 16:32:29 GMT -5
ok, since im making a program for the battles, i need to get stats for every character who is going to participate in them.
leave the stats for the mobile sits up to me. i should have mailed you guys allready about that.
there are 5 stats dealing with your characters
Fighting: your ability to fight. Duh. this will focus mainly on the attacks.
Blocking. your ability to block. this qil focus mainly on defence.
Reflexes: how fast you react to things. this stats will go into many things, so its kind of important.
Swordsmanship: how good you are with a sword, inside and outside of the mobile suit
marksmanship: the same , only with guns
Fighting Blocking Reflexes Swordsmanship Marksmanship
For rookies, the total is 500, and for Novices it is 750, Ace is 1000.
most of you are rookies, with a few novices. if your too stupid to figure this out then you can just ask me to do it, and ill make the stats for you. since im near being done, we might post these stats later somewhere.
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Ishima
Advanced Pilot
wait, the key, it is the key... CHAOS REIGN
Posts: 137
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Post by Ishima on Aug 12, 2004 17:00:39 GMT -5
when u say"aces' do u mean advanced or pilots with all 4 badges?
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